Rodrigo Quesada Ureña. Experience : - 2006-2008 - Animator free lance. Diseño y Animación 3d SA. - San Jose, Costa. - Aniden Interactive - San José, Costa Rica. Houston, Texas. http://www.aniden.com/ 2008 2010-3D Animator, Tech Illustrator. Hewlett Packard- Compaq User guides, Laptops and Workstations Posters, Photo real Rendering. User Guides. - Innova Technology. San José, Costa Rica. http://www.innovatechnology.net/ 2010-2011 - Rigging and Pipeline Supervisor. Serie de cortometrajes de animación Valores y piloto de video juego Mundo Virtual. 2002-2005 Administración de Negocios- UCR. Bachillerato inconcluso. Educación 2005-2011 Universidad Veritas San José, Costa Rica. Actualmente cursando la tesis de Licenciatura en Animación Digital.
Manejo de programas de diseño y animación: - Autodesk Maya, Autodesk Motionbuilder, Zbrush, Photoshop, After Effects, illustrator, Premiere, Corel Painter, wings 3d,. Autopano 2VR, deadline render manager, Maxwell render, Match Mover, pixel farm Pf track, video based Motion Capture, Headus UV layout, Softimage Alien brain, Wirefusion. - Conocimiento de Procesos de Rigging para personajes en 3d, modelado,uvs, texturizado, iluminación, Animación, Motion Capture. - Post-producción de efectos especiales, motion graphics, match moving y edición. - Render Arquitectónico, Recorridos Virtuales y panoramas. - Creación de manuales técnicos y posters para Diseño industrial- Ilustración Técnica. - Estereoscopia 3D. - Creación de naturaleza 3d, e-on vue. - DAM ( Digital Assets Management), pipeline creation and folder structure.
Job Description at Aniden-interative: AS Tech illustrator > Animator. - Creation of pipeline and process guides, for training animators. - Creation of user guides, troubleshooting guides, and Maintenance and service guides. - Quick setup posters for laptops and workstations. Using Maya Mental Ray, Maya Software. - Photoreal rendering- User guides. Textures and shading creation. - Posters. Using Photoshop,and illustrator. - Talking to designers, technical authors and engineers to gain a better understanding of the product. - Review of systems or equipment to be illustrated. - Using drawing, sketching, and computer packages, to create and produce illustrations for the consumer electronics. - Consulting with their client by email, seeking approval at all stages of development and making any changes as required, until gaining final approval for the illustrations as well for the maintenance procedures. - Computer Teardown and Build, in every aspect, knowledge of the hardware components as well of correct placement of the components in computers. - QA> Quality assurance, monitoring and evaluation of the images for the various document types. QSP quick setup poster,hrg Hardware reference guide, EPP End User Part Program. - D A M ( digital asset Management) Organizing and implementing a Maya Projects in pipeline- using > alien brain assets for artist software.
- Scene setup, creating a 3d library of assets * textures, 3d models, 3d model cleaning, resurfacing nurbs, adjusting tessellation, retopology, Grouping and Naming of scene hierarchies. As tech support: I did general hardware and software Computer Maintenance, format pc, email setup, installing applications, cleaning computer, and software issues. 32 to 64 bits systems pipeline optimization. Job Description at Innova Technology. Pipeline Supervisor > Character technical director. - Setup and maintenance of 3d production pipeline, research pluggings for maya character animation pipeline, and the rendering pipeline. - Organizing and implementing a Projects folder structure. - Render Farm Manager. Using Thinkbox Deadline.
- Character setup artist. Facial rigging and body rigging. Bipeds and quadrupeds. - Scene setup, creating a 3d library of assets * textures, 3d models, 3d model cleaning, resurfacing nurbs, adjusting tessellation, retopology, Grouping and Naming of scene hierarchies. - Lighter> using mental ray and Maxwell render. - QA> Quality assurance, monitoring and evaluation of the various aspects of the animation project. - Online Training and assistance to 3d artists outside the country, for outsourcing services. - Project Management: Organizing and checking scene distribution through animators, via Project management Tables. Google docs. Contact info> rodrigoquesadau@yahoo.com Web page> http://teslaengine.wordpress.com/